Dying Myth
To skip the Maya segment go to 1:41
For my senior year of undergrad I decided to make a 3D platformer in Unity called Dying Myth. Players would play as Qin, a shepherd, who must embark on a journey to escape death. Over the course of two semesters I strove to implement a third person character system, several platforming elements, and an animated character. This was the first game I ever tried to develop alone, which in turn gave me the opportunity to improve my programming ability.
My Contribution
As Creative Director, Designer, Engineer and Artist, I was responsible for the full production of Dying Myth.
My Contribution
As Creative Director, Designer, Engineer and Artist, I was responsible for the full production of Dying Myth.
Contact Info:
austin@austindrexler.com
austin@austindrexler.com